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We play more seven card stud
games than anything else. Not surprisingly, we
think these are our best games.
Seven card stud games generally
require greater skill than draw or five card stud
games, since players have lots of information to
process.
Seven Card Stud
- PLAYERS
- INITIAL DEAL
- One down, one up to each player.
- PLAY
- Bet. Deal one up to each player. Bet.
Continue alternating up cards and bets until
each player has seven cards. Seventh card is
dealt down. Bet. Showdown.
- WINNER
- VARIATIONS
- Lowball
- High-Low Split
- Pot is divided between the player with
the best high hand and player with the
best low hand. Add a declare and an extra
betting round after the final bet in
regular seven card stud.
- Chicago
- Pot is split between player with high
hand and player with highest spade in the
hole.
- Chicago Taxi
- Same as Chicago, but each player's
lowest hole spade is wild. Thanks Jeffrey
Peterson!
- Black Mariah
- Pot is split between player with high
hand and player with lowest spade in the
hole, such as the ace of spades.
- Football
- Pot is split between the player with
the high hand and the player with the
highest "football" hand.
- Football hand is based not on poker
value, but on points calculated as
follows: sixes are worth 6 (touchdown),
aces are worth 1 (extra point), threes are
worth 3 (field goal), and deuces are worth
2 (safeties.)
- Thanks to The Oorang!
- Boston
- Players are dealt four down. Players
discard one card and turn one face up,
leaving two hole cards. Play continues
with a bet as in normal seven card stud.
Thanks to Kevin Phelps!
- Heritage Classic
- First three cards are dealt face down.
At signal, players simultaneously flip one
up.
- Low hold card and all like it are
wild. Player may opt to take seventh card
up for a set fee to the pot.
- Thanks to Jay Calkin!
- Heinz 57
- Fives and sevens are wild. If a player
has two sevens, either exposed or not,
that player and not the player with the
high hand wins the pot. Thanks to Kevin
Phelps!
- B
- All seven cards are dealt face down,
with no betting rounds except one at the
end. High hand wins. Thanks to Christopher
Banks!
- Guillotine
- If you either open the betting or
raise on the sixth card but ultimately
lose the pot, you must match the pot.
Thanks to Harry S!
- Twister
- A player dealt a face-up 8 has the
option of declaring "Twister!"
- During a twister, each player must
give three cards to the dealer. Those
cards are shuffled, and three cards from
this seperate pack are dealt back to each
player.
- Thanks to Steve Rivet!
- Cowboys
- A player dealt a jack up has the
option of paying a set amount for two
additional hole cards. Every other player
receives one additional hole cards.
- Can also be played no-peek as Blind
Cowboys.
- Thanks to Jon Goldberg!
- Second Hand High
- Pot goes to player with the second
highest hand, or to the only remaining
player if everyone else folds.
- Second Hand High-Low
- Pot split between players with the
second highest hand and the second lowest
hand. Note that this adds a declare and
another bet immediately before the
showdown, as in High-Low Split above.
- Seven Card Flip
- Deal four down to each player. At
dealer's signal, players simultaneously
expose two cards face up. Bet.
- Continue as seven card stud with two
up cards and a final down card. May be
played high-low.
Follow the Queen
- PLAYERS
- INITIAL DEAL
- Two down and one up to each player.
- PLAY
- Seven card stud, but when a queen is
dealt up, the next card dealt up and all
cards of the same rank are also wild.
- If another queen is dealt up, the next
card dealt up replaces the previous wild as
the new wild card.
- If a queen is the last card dealt up,
then nothing is wild.
- WINNER
- VARIATIONS
- Queens are also wild.
- Black Mariah
- If the Queen of Spades is dealt
face-up, the hand immediately ends. All
players re-ante and the hand is
redealt.
Change the Diaper (Dirty
Schultz)
- PLAYERS
- INITIAL DEAL
- Two cards down and one up to each
player.
- PLAY
- As in 7 card stud, with the following
changes.
- Whenever a natural pair is dealt up to
a player, the next card in the deck is
dealt up in the center as a marker. All
cards with the same rank of the marker are
wild.
- If another pair is later dealt up, the
next card from the deck replaces the
marker, which means that, in all
probability, the wild card will
change.
- Each player's seventh card is dealt
up. However, a player may pay a preset
amount and have their seventh card dealt
down, thereby decreasing the chance that
the wild card marker will change.
- WINNER
Kankakee
- PLAYERS
- INITIAL DEAL
- Two down to each player, plus a joker
displayed in the center of the table.
- PLAY
- Same as seven card stud, except everyone
shares their third card, which is the joker.
The joker, which is placed in the center of
the table to reflect that it is shared by all
players, is wild.
- WINNER
- VARIATION
- Instead of using a joker as the community
third card, deal a regular, nonwild card from
the deck for everyone to share.
- NOTE
- This game is notable because it allows an
additional eighth player to participate in a
game similar to seven card stud. Most seven
card stud games are limited to seven
players.
Baseball
- PLAYERS
- INITIAL DEAL
- Two down and one up to each player.
- PLAY
- Seven card stud with threes and nines are
wild plus these changes:
- If a player is dealt a face-up three,
the player must immediately either match
the pot (perhaps limited to a preset
amount) or fold.
- If a player is dealt face up four, the
player immediately receives another up
card. If that up card is also a four, the
player immediately receives another up
card.
- WINNER
- VARIATIONS
- Rainout Rule
- If Marge Schott (Queen of Spades) is
dealt face up, the hand is terminated and
redealt. After three rainouts, a dome is
built over the stadium, preventing further
rainouts.
- The Natural
- A player who remains in the game until
the end and whose hand does not contain a
wild three or nine wins half the pot. If
two players have naturals, player with the
better natural wins that half. Note that a
natural can win the entire pot if it beats
all hands at the showdown. Thanks Jeffrey
Peterson!
- Football
- Instead of threes and nines, threes
and sixes are wild. Players dealt a three
face up must match the pot (perhaps
limited to a preset amount) or fold.
- Instead of fours, players dealt an up
two get an additional up card.
Night Baseball
- PLAYERS
- INITIAL DEAL
- Seven cards face down to each
player.
- PLAY
- Do not look at your cards! This game is
similar to baseball, except players may not
look at their cards until they are flipped
up, as described below.
- The player to the dealer's left exposes a
card. Bet.
- The next player on the left starts
exposing cards until that player's revealed
hand beats the highest revealed hand on the
table.
- Rolling player must obey any Baseball
payment rules that apply as player flips
cards (paying for an exposed three, extra
down card for a four, etc).
- As soon as player's revealed hand becomes
the highest showing hand, player stops
rolling cards and begins a betting
round.
- Player to left of lead player then rolls
until that player has exposed the best hand.
Bet.
- If a player rolls all the cards and does
not beat what is on the table, player is out
and a betting round begins with the player
with the highest exposed hand.
- The game continues to the left ,with
players flipping cards and starting betting
rounds, until all the cards have been turned
up or there is only one person left in the
game.
- WINNER
Juneau (Seven High-Low No Peek
Declare)
- PLAYERS
- INITIAL DEAL
- Seven cards face down to each
player.
- PLAY
- Do not look at your cards! This game is
similar to Night Baseball, but without all
the special cards, and is played
high-low.
- The player to the dealer's left is the
first lead player. The lead player exposes
one card and starts a betting round.
- After the betting round, the next player
on the left starts rolling cards until that
player's revealed hand beats the highest
revealed hand on the table (initially, the
first lead player's single up card) or until
the rolling player has exposed six of the
rolling player's seven cards. Bet, beginning
with player with highest poker hand
exposed.
- Continue in turn with each player rolling
until player has the high hand or has exposed
six cards, with a round of betting whenever
someone stops rolling cards.
- When no one can defeat the high hand
without rolling a seventh card, bet.
- Now all players may look at hole card(s).
(Note that the player with the highest
exposed hand may have more than one hole card
to peek at.)
- Declare. Bet. Showdown.
- WINNER
- High and low hands split.
- VARIATION
- 6 You're Out
- Instead of seven cards, deal six cards
face down to each player.
- A player who flips a 6 must
immediately fold.
- A player who flips a 4 receives an
extra down card.
- Thanks to Rob Grabon!
Kings
- PLAYERS
- INITIAL DEAL
- Two down, one up to each player.
- PLAY
- In form, this game is seven card stud
high-low with kings wild. However, there are
important differences.
- Player may push the first up card dealt
to player in a given round to the player on
his or her left by paying a small fee to the
pot.
- A player who pushes a card to the left
must accept next card in the deck. This deck
card is dealt to the pushing player when
someone down the line accepts the pushed
card, or the pushed card is discarded by its
final recipient.
- Player who receives a card pushed from
the right also has the option of passing the
card to the left for the same small fee,
again paid to the pot.
- If the last player to receive a card for
that round pushes the card, the card is
discarded.
- Bet, beginning with the player with the
best poker hand showing.
- Another round of up cards is dealt,
beginning with the player with the best low
hand showing and following around to the
right. Bet.
- Repeat through sixth cards. Bet. Seventh
card is dealt face down. Bet. Declare. Bet.
Showdown.
- A player that has a face up king at the
showdown may only win the high half of the
pot and must declare high only.
- WINNER
- High and low hands split.
- VARIATION
- Serial Regicide (Super Kings).
- Same as above, but players get two
chances to push a card each round. First
card pushed costs a litte (in our game
$0.25), second pushed card costs a lot (in
our game $1.00). Player must accept third
up card received in round.
- Seventh card is also dealt up, with
all the accompanying pushing rules.
- NOTE
- Our game does not begin each dealing
round with the player with the best low hand
showing, but I wish it did. We simply deal
new cards beginning with the player to the
dealer's left. In my opinion, this provides
quite a disadvantage to the dealer and a
diminishing disadvantage to players on
dealer's right. But our group doesn't agree
with me, so we don't play that way.
Linoleum
- PLAYERS
- INITIAL DEAL
- Dealer first gives two cards down to each
player.
- Dealer then exposes top deck card and
places it face up next to the deck.
- Dealer then exposes next deck card and
places it on top of the deck.
- PLAY
- Roughly similar to seven card stud.
- Beginning with the player to the dealer's
left and rotating around the table, each
player has the opportunity to purchase a
card. The card next to the deck is free, the
card on top of the deck costs one unit, and
the unexposed card from the deck costs two
units.
- If player buys the card next to the deck,
dealer replaces it with the exposed card on
top of the deck, exposes a new card from the
deck, and place it on top of the deck.
- If player buys the card on top of the
deck, dealer replaces it by exposing the top
unexposed card from the deck and placing it
on top of the deck.
- Player places purchased card face up in
front of player. Continue to left until all
players have an up card. Bet.
- Again beginning with player to dealer's
right, players buy a second up card as
described above. Bet.
- Continue until all players have four up
cards. Bet.
- Dealer gives each player a down card from
the unexposed cards at the top of the deck.
Bet.
- Declare. Bet. Showdown.
- WINNER
- High and low hands split.
- VARIATIONS
- All sorts of changes may be made to the
price of cards.
- After the first round of up cards,
subsequent up card rounds begin with player
with best low hand showing.
Auction
- PLAYERS
- INITIAL DEAL
- Two cards down to each player.
- PLAY
- Dealer exposes a number of cards equal to
the number of players face up in the middle
of the table. The players will bid on these
cards.
- The players take chips below the table
and put a certain amount of chips in one fist
as a bid. At the dealer's signal, the players
simultanously expose their fists containing
chips above the table.
- The player that exposes the highest value
of chips selects an up card and adds it to
his hand, leaving it face up in front of him.
The person who bid second highest chooses
next, and so forth. If more than one person
bid the same amount, the player showing the
best poker hand selects first. If that
doesn't resolve the tie, the player nearest
the dealer's left selects.
- All bids are added to the pot.
- Player with high card showing begins a
betting round.
- Dealer again exposes cards in the center
to match the number of remaining players.
Players bid on those cards as above, with
bids paid to the pot, and then bet, beginning
with player with highest hand showing.
- Continue until each player has five up
cards, with the dealer continuing to deal a
number of bid cards equal to the number of
remaining players. Bet. Declare. Bet.
Showdown.
- WINNER
- High and low hands split.
- VARIATIONS
- Choose Your Own
- Center cards are not bid for. Instead,
they are given free to the players based
on how low their exposed hands are, with
ties going to player closest to dealer's
left. First up card is simply dealt to
each player.
- High hand wins.
- Silent Auction.
- Players who submit tie bids for a card
(whether the first card in the round or
subsequent rounds) submit additional,
freestyle oral bids until a winner is
determined.
- Thanks to Thomas Akin!
Wall Street
- PLAYERS
- INITIAL DEAL
- Two down to each player. Four up in the
center in a line. A one-unit chip from the
ante is placed as a marker on the first card
in the line.
- PLAY
- The first player to the left of the
dealer selects a card as follows:
- Card from top of the deck is
free.
- Card with chip on it costs one unit,
paid to the pot.
- Second up card in line costs two
units, paid to the pot.
- Next up card costs four units, paid to
the pot.
- Last up card costs eight units, paid
to the pot.
- If player selected an up card, dealer
slides each of the more expensive exposed
cards down one position and deals a new card
into the eight unit slot.
- Continue around the table until all
players have an up card.
- Bet, beginning with player with highest
card.
- Next card selection round begins with the
first player to the left of player who began
previous card selection round, followed by a
bet by the player with the highest poker hand
showing.
- Continue until all players have five
cards.
- Bet. Declare. Bet. Showdown .
- WINNER
- High and low hands split.
The Good, The Bad, and The
Ugly
- PLAYERS
- INITIAL DEAL
- Two cards down and one up to each player,
and three down in the center of the
table.
- PLAY
- Deal like seven card stud.
- After each player has four cards, dealer
immediately flips the first of the three
table cards. This is The Good, and is all
cards of the same rank are deemed wild.
- After each player has five cards, dealer
immediately flips the second table card. This
is The Bad, and all cards of the same rank up
or down must be discarded. If the Bad is the
same rank as the Good, there is no Good, and
all cards of that rank are deemed Bad.
- After each player has six cards, dealer
immediately flips the last table card. This
is The Ugly, and anyone who has an up card of
the same rank must fold.
- Center cards are not shared; they merely
serve as markers.
- WINNER
- VARIATION
Pai Gow Split
- PLAYERS
- INITIAL DEAL
- Two down, one up to each player.
- PLAY
- Play as seven card stud, with these
changes.
- After the final betting round, players
arrange their seven cards into a five card
pile and a two card pile. The four up cards
should remain visible in their piles, while
the three hole cards should remain hidden in
their piles.
- Declare.
- Players show zero chips to win the two
card hand.
- Players show one chip to win the five
card hand.
- Players show two chips to win both
hands.
- Bet.
- WINNER
- Players with the best five and two card
hands split the pot. The two card hand
ranking is high pair, high card, with
straights and flushes ignored.
- NOTE
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